
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2807
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Posted - 2015.12.21 02:13:43 -
[1] - Quote
What we need to attract new players is to help them understand how they can jump right up to the top with skills down at the bottom. It all starts, continues, and ends with frigates. You can and will do awesome things in a frigate. You might never do anything awesome in a battleship no matter how long you play or how skilled you get, but if you keep trying, you will most definitely do something completely awesome in a frigate.
Once you understand how powerful a tool a frigate can be, you can take it one step further and learn to understand that even better than most veteran players. Once you're there, you can use your own skill and experience to surpass your character's skills and do something awesome or important.
I cannot stress this enough: you will most certainly do something awesome and important faster by focusing on frigates than by focusing on anything else. The end-game in EVE starts when you finally realize that frigates are the end-game. Why play EVE? Aside from it being a sandbox where your moves change the game for everyone else, you can be part of a larger world, and you can reach the end-game almost immediately after starting. That's why.
Boosting skillpoint training rates for new characters or new accounts will only help veteran players at strong expense to actual new players.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2809
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Posted - 2015.12.21 03:08:13 -
[2] - Quote
Vivias Xelnoa wrote:If this is true why do so many corps have huge SP requirements? To my this seems to illustrate the fact these points are very important because if it was simply knowledge they could teach that. One of the biggest reasons is spies. Spies can masquerade as new players, with fresh accounts. Eventually, successful spying will get them caught and blacklisted, and they must recycle the account and start over. This becomes prohibitively difficult if they must train 2 million SP or more just to get into the corp/alliance they want to spy on, only to get caught within a few weeks of spying.
One of the unfortunate aspects to being new is that most of your offers will come from weaker groups who are desperate for new pilots. You'll get good experience to harden you up, but it'll be with people who lose a lot of fights, and you'll be tossed around nullsec a lot. Just hang in there, with a bit of experience under your belt, you'll find yourself able to join a strong group in no time. Or perhaps you'll be the driving force that picks up your crap corp out of the ashes and makes it great--then you're a rookie in a high position of corp leadership. You'll have great offers come in from powerful corps and you might find yourself turning them down.
I'm not exaggerating, this stuff happens all the time. All you need is a will to go out there and find out what happens, and stick with it. You just need to take all those ideas about how a game should be and let them go.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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